I'd like to get involved with evolving the game with characters I would love to see used. If anyone could please help me with this it would be much appreciated. Treat me like I'm stupid, just so I don't miss anything and then have to pester you again for questions, as that would be extremely unfair to you. This goes for programming, which files/folders to open and implement the changes, and how to go about changing the base character models and resaving the new ones. I mean like a very simple and dumbed down step-by-step instruction set to make a class. Either by using a base class and creating a variant, or by entire new creation, whichever is best/easiest. Each enemy included in the mod includes at least one rare trinket that they may leave on death, with minibosses having more. The enemies have varied mechanics and diverse movesets that bring added challenge to your game. So, here I am asking for some help, any assistance would be appreciated.įirst, could someone please give me a very detailed run-down of how I would go about creating a new character class. Here Be Monsters is a series of mods that adds dozens of new enemies and trinkets to Darkest Dungeon. I have developed a few classes I would love to test out and implement, but I'm a bit of a novice when it comes to Mods.
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